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Across all five domains

7-year-olds

Child approaches the world with curiosity and develops knowledge about specific topics.

7-year-olds – See this age across all domains Early elementary

What educators might observe
  • Recognizes that reality is not directly knowable and that people may have different interpretations of the same event
  • Pursues a particular interest by reading multiple books about the topic and writing and drawing about it
  • Observes and records information over time (e.g., observes and records notes about the guinea pig in its cage each day)

Child pursues their own goals.

7-year-olds – See this age across all domains Early elementary

What educators might observe
  • Applies learning in new contexts (e.g., learns about gardening in school and then brings seeds home and plants them in back yard)
  • Attempts to master styles of drawing and creating (e.g., sees manga in a graphic novel and tries drawing in that style)
  • Selects materials to create engineering solutions (e.g., uses wire, tape, and pieces of wood to create a drawbridge)
  • Uses writing to meet their goals (e.g., writes a card to a friend when they are out sick)

Child focuses on tasks and perseveres in accomplishing them.

7-year-olds – See this age across all domains Early elementary

What educators might observe
  • Is able to concentrate for extended periods of time (30 minutes or more), even on non-preferred tasks
  • Makes several attempts to solve a problem, but doesn’t give up until they find a solution
  • Tries multiple strategies for solving a problem
  • Remembers essential facts over a period of days
  • Is conscious of the presentation of their work and makes revisions to improve their work

Child uses their imagination to create and invent.

7-year-olds – See this age across all domains Early elementary

What educators might observe
  • Uses standardized tools to assist them in their projects (e.g., uses a yardstick to measure the amount of string they need to hang up a curtain)
  • Thinks flexibly about how to create a project
  • Creates variation of existing games with peers
  • Adds functional details to a project (e.g., sews on a button and makes a rough buttonhole to hold on a cape)

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